The Gametypes/Gamemodes of Gears of War: Ultimate Edition
4 versus 4 combat, where each player gets just one life. You can be killed from distance
4 versus 4 combat, where each player gets just one life. You cannot be killed from distance, and must be executed.
No self revive & no executions required (Warzone rules), hill is located at weapons around the map, hill timer only counts down when the hill is captured, no NEXT indicator, numbers are required to break the hill (so if 2 people are in the hill you need 2 or more to break), only default spawns are used.
KOTH/King of the Hill
Self revives & no executions required (TDM rules), hills are not located on weapons, hill timer counts down at all times, NEXT indicator, only 1 person needed to break the hill, multiple spawn points based on hill location.
Your team has a set amount of lives, 14 each in total and each team must take down the opposition lives without losing their own.
2v2 Gnasher Execution
This gamemode is new and features a single map to play this game mode on. The game type is simply a 2 versus 2 where the map is very small with limited pieces of cover. High paced and high action gameplay with Gnasher weapon only.
A Gamemode where each team has one member who is the leader and players will respawn until the leader on either team is dead. After the leader is dead then its a no respawn gametype.
The Blitz gamemode is a faster game mode than King of the Hill, but very similar. Players must stay in the ring in order to achieve the objective. This means its much more challenging to win matches, and also protecting the hill is often very difficult for the person standing in the ring!