This is a question that has always been in the back of my mind, and a question that I feel is important when we discuss Gears of War and its overall learning curve.
How long does it take to get “good” at Gears of War?
In terms of pick up and play online in multiplayer, this game is extremely difficult to get going and have success online, and I feel that this is the number 1 reason why the game is not as popular online as other games that are much easier to just get right into, such as Call of Duty, Battlefield etc, where anyone can kill anyone and re-spawns and death are part and parcel of the game-play, but each death is not met with a reason for death other than a “wrong place wrong time” kind of attitude, pick up and try again.
Whereas in Gears of War, when you die its like a heart attack of emotion and feeling mixed with outrage that someone could have got the better of you in that situation. Where each situation you feel you can do something that will ultimately save your life and bring the end to your opponent. But the constant clash with reality that strikes as you realise you are not correct in your thoughts really brings you back down to earth hard. But over the long term, perseverance pays off and the feeling you get when all the pieces fit together is undoubtedly in my mind the reason for the addictive nature of this game, much like a drug that you keep wanting to dip into and can almost never get enough of. Striving to learn more and understand the game better.
This in essence is the nature of the beast that is Gears of War, or at least the way I see it, but there is one problem with this vision in terms of its scalability to more than just the “gears obsessed” among us all. The problem of the filter…
So perseverance pays off? Lets see what people said when we asked them how long it took to get good at multiplayer..
This is a question we asked on reddit and got some very interesting responses.