Friday, August 6, 2021
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The Greatness of Marcus Fenix and Dominic Santiago

The dynamic duo of Marcus Fenix and Dominic Santiago in the Gears of War Trilogy is cemented as one of the greatest ever produced in video games.

This video focuses and dive’s deep into what makes their relationship so developed, as well as the brilliantness of the original Gears of War games.

Stories come in all shapes and sizes, they can help us get through hard times, uplift us, change the way we think, etc. And characters we see in most stories can enlighten and show us how to live better lives.

One of my favorite aspects about these two character is how the writers of Epic Games were able to excel its deuteragonist character Dominic Santiago specifically into a megastar. Coming of an original where the character was your average typical side character, the next two sequels showed very well how there is value in being a side character. Dom is Marcus’s companion he is in the side light and he physically and emotionally uplifts Marcus throughout the series. Becoming a dynamic duo that shares an unbreakable bond in Brotherhood. While at the same time showing there is no better love story, especially in a Universe like Gears of War, than between best friends.

Marcus and Dominic are the two most iconic and defined characters in Gears of War and have one of the best dynamics of any characters in Video Games. Their relationship is the beating heart of the Gears of War Franchise.

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GoWPortal Q&A with PezRadar

We had a chance to ask Adam Fletcher (PezRadar) some questions about Gears of War 4 that fans wanted to know! We asked in a tweet to post your questions and lots were answered. Some big relevations below, and some discussion about other small points in the game that have caused some good debate.

So, let’s get into the Q&A!

Q: Would you consider bringing back rank emblems? Pretty sad I was 1 tier away and couldn’t finish it. The communication wasn’t there.
A: Yep. May end up just including it for each of the seasons going forward on a rotating basis.

Q: Do the people in charge of making changes in Multiplayer actually play Multiplayer?
A: This is a question I’ve answered numerous times but I shall repeat! Of course. Pretty much all the MP designers play on their own free time and this includes the level designers. We also have a good amount of guys within the studio that play Versus and Horde as they constantly come over and bring back feedback to myself and Octus. People ask this question because they feel like the game isn’t catered directly to them thus they have a difference of opinions from what is done in-game.

Q: Is there any story DLC planned? Will we get Skorge?
A: Currently we do not have any story DLC planned for Gears of War 4. Skorge? Maybe? We shall see!

Q: Can we expect the Gears of War franchise to have a presence at E3?
A: E3 is only a few weeks away. I guess we will have to wait and find out!

Q: The ranking system seems like a fantastic major update. Will we see more major updates and can you share any information on what they might be?
A: Yep – The next major update is on the horizon and will include some significant updates for Horde along with some other cool content that I know some people are excited for.

Q: Will we ever see Clayton Carmine again?
We will be seeing some of the Carmine’s returning in their zombie form. Will we see them back in their non-zombie form or Clayton? TBD. I would say prospects are looking good though.

Q: Will Multiplayer Special Events ever last the entirety of the month like the horde events instead of just the weekend?
A: This is a possibility. We may end up having Versus and Horde events carry over through the whole month.

Q: Are The Coalition working on new things for current Season Pass holders?
A: We potentially have one other thing planned that goes on top of the other items we have included for all SP owners. Hopefully will have news on that soon.

Q: Will footsteps be made to be clearer in future updates?
A: We adjusted some of the audio issues with a few of our newer characters (RAAM and Kantus) with this latest update. We may do additional tweaks to other footstep audio in the future. It just goes down to the feedback we receive. Each time we tweak it, it seems to get better but we also get off the wall feedback that skews things where some people claim it was worse than before.

Q: Will older esports packs such as esports Supporter Season 1 ever be making a return?
A: Most likely in the form of their collection packs as we transition to new esports packs!

Q: What is the mood like in the office upon new map release days? The hour before and the hour after the community reactions.
A: The hour before? Usually everyone isn’t in yet because we tend to do those announcements before the studio is open. Damn you early morning press releases! But throughout the day most people have reddit or news sites up as they are reading about reactions or feedback from a TU announce. Quite a few are playing the dev playlist during the lunch hour on launch day as well.

Q: With cross-play expanding will the mouse be available to be used by Xbox One players?
A: This is currently not planned for Gears 4. Don’t know if it will be for other games.

Q: Have The Coalition looked into a unified weapon tuning instead of 2?
A: I talked about this on Tac-Com a few weeks back but we are always looking into a unified weapon tuning set. The issue is that our casual/social players prefer core tuning and the feeling of killing characters quickly while competitive tuning is more for our hardcore players. Competitive tuning allows for longer engagements and more skill needed to get a kill and our social/casual Gears fans have not been huge fans of that specific playlist due to difficulty it takes to get a down. This doesn’t mean we are very adamant on having 2 tunings but this does put us in a precarious situation as we do not want to abandon or alienate one set of fans due to another one’s intentions. I will also say that our social/casual player base is monstrous in size compared to our hardcore fans so abandoning either group isn’t something we want to do.

Q: As I know many Gears of War players will want to know, when is the enforcer getting a nerf? It never seems to get touched when trying to balance the weapons.
A: We haven’t received significant feedback regarding the enforcer needing to be nerfed. We typically get a few people that claim it is overpowered but another group that says it is fine and there are counters. We’ve also done feedback surveys to our hardcore group and most find the tuning to be within the delta that we are comfortable with. If we see this change, we will make tweaks.

Q: Will there be a better credit and XP payout in the future?
A: There could possibly be but as of now, we are okay with our current payouts. I think bounties could potentially get another pass to help boost those up.

Q: Will we see fan favourite weapon skins from UE in Gears of War 4 at some point?
A: Maybe. Weapon skins aren’t as easy as most assume as it requires a good amount of materials work and concept work on our end. Setting up weapon skins in-game in Gears 4 is totally different than how it was handled in UE as there is more detail and pieces involved. We may see some returning ones but I can’t guarantee we will see every single one.

And just for Loryat
Q: Are you mad that his Maple Leafs are in the playoffs and your Dallas Stars are not?
Not really as the Maple Leafs are out and we moved up in the Draft Lottery to #3! Post-season only makes sense if you win it all. Everything else is a loss if you don’t get the cup!

We’d like to thank Adam for taking the time to answer all these questions!

Job Board Confirms “Upcoming Title” in the Gears of War series.

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job board gears 5

EDIT: Made links clickable.

A series of job board postings all but confirms that there will be a new Gears of War title in the near future.

We all knew that when Microsoft bought the Gears of War franchise from Epic Games that we would see some exciting titles, and although Gears of War UE and 4 have received mixed reception from the hardcore fan base we are all excited about the possibility of a new game that will satisfy the many fans of the game all over the world.

Lets take a look at the job postings.

The storyboard artist posting. Is clear that if you are hiring a new storyboard artist you are going to be seriously investing in creating at least an edited story addition to the game. The
http://www.splashdamage.com/content/job-details?gh_jid=928830

Its clear also that the job postings when referring to “(unannouced project)” is likely going to be a new title in the Gears of War franchise. Why? Just take a look at the job posting in detail.

http://www.splashdamage.com/content/job-details?gh_jid=934090

when you look through the essetinal skills and experience of these postings, they want you to have experience on a AAA title. Basically Splash Damage or The Coalition are announcing a big title soon.

Essential Skills and Experience

– At least 2 years of industry experience and 1 shipped AAA current gen or last gen (PS3 / Xbox 360) console or PC title that featured a multiplayer component, worked on from beginning to end

– Experience in creating first or third person shooters

– Experience of prototyping gameplay mechanics using UE4, Source, or similar

– Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)

Preferred Skills and Experience

– UE4 Blueprints / UE3 UnrealScript

– Experience with 3DSMax, Maya, or other professional 3D modelling software

If you are in doubt at this point about this just being general recruitment for the Gears of War game franchise. Then why would they be recruiting so many people in so many positions and mentioning experience on delivering AAA titles?

List of all jobs available. We have included the Unannounced Project also, as this is what we believe to be the same title.

UX & UI

Lead UI Designer (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=911581

UI Designer (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=943635

STUDIO

Executive Producer (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=943821

PROGRAMMING

Executive Producer (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=943821

Gameplay/Online Programmer (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=922109

Gameplay Programmer (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=911306

Graphics Programmer (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=921860

Lead Audio Programmer (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=937709

Lead OS Engineer (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=934151

OS Engineer (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=934141

Senior Gameplay Programmer (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=936648

Senior Game Programmer (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=922096

PRODUCTION

Development Outsource Manager (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=934071

Producer (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=931946

Producer (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=934041

Production Tester (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=911273

Senior Producer (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=936551

INTERNSHIP

VFX Art Intern (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=932144

ART

Technical Artist (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=943402

Technical Animator (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=920434

· Rigging/skinning a varied selection of humanoid characters as well as creatures, vehicles and props.

Storyboard Artist (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=928830

Senior VFX Artist (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=937726

Senior Technical Artist (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=931907

Senior Environment Artist (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=931997

Senior Concept Artist (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=932016

Lighting Artist (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=911641

Lead Environment Artist (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=934098

Lead Character Artist (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=934097

Environment Artist (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=920373

Concept Artist (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=780643

this important job on a secretive title ticks all the boxes of being a Gears of War project when reading the Essential Skills and Responsibilities.

Cinematic Lead (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=887753

Character Artist (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=780658

Associate Art Director (Gears of War Franchise)
http://www.splashdamage.com/content/job-details?gh_jid=911587

Art Outsource Manager (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=934134

Art Director (Unannounced Project)
http://www.splashdamage.com/content/job-details?gh_jid=934127

Stable Gears of War 4 driver for NVIDIA users

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Hi folks, if you’ve been having trouble rolling back your drivers or been having crashes for the past few months on Gears of War 4 then download THIS NVIDIA driver. Just follow the on screen instructions when you execute the file. Please note, we do advise you click “custom (Advanced)” and then “perform a clean instillation”. I’ve been testing this driver for a day or two now and I’ve had no issue. Play without fear of losing XP and credits!

 

Share with your friends that have been having any crashing issues with their NVIDIA card on Gears of War 4!

4k Community Skins Showcase #1 (YJeter & I AM AD0PTED)

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I AM AD0PTED’s Lancer:

YJeter’s Lancer:

Screenshots Taken By ProGear360

Free Agent Invitational Event for Competitive Teams

open try outs

Recently become a free agent? Want to join a team? Or even start up a new team with other free agents?

Then signup to the Free Agent Invitational! But hurry up as it is this Saturday!

Interested? See the information below:

Or see the pineed post on https://twitter.com/WickedCrazed

This Saturday, May 13th I will be hosting a GOW4 Free Agent Open Invitational. All are welcome to join. It is 5v5 Escalation best of 3 maps. Anyone can sign up via my pinned post.

Open invitation for free agents to engage in pick-up scrims. The goal is to see people networking and showcasing their skills as an individual and a teammate.

The scrims will be streamed and will have listen-ins. I will be streaming it via and there will be commentary and giveaways.

If anyone wants to help commentate as well, all I need is a dm.

I would like to make this a weekly event if the support is there. I am open to any suggestion or idea for current or future events. Thank you

So if you are looking for opportunities then you know where you need to go!

 

Does Something Really Need To Be Done About Map Rotation?

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The maps in Gears of War 4 are on rotation, which has resulted in a few discussions to appear about what the best thing to do to resolve some issues would be.

It is not an ideal situation we seem to find ourselves in, where often a small pool of maps results in little variety in matches at the moment.

It would be a good idea to have a re think about what the best thing to do might be, as currently a lot of people are unhappy about this situation.

A few ideas have been pitched on messageboards, and we have selected some of the key points to run through.

 

  • Not every map should be in every gamemode, some were built or simply work better for other modes. But to have them removed entirely from matchmaking is so stupid.

This is a big point. There are game modes for example that some would argue are not as enjoyable on massively different game modes. KoTH and Warzone for example being two different game modes. Or even KoTH and TDM.

On these modes, on maps like Drydock, its generally not a great map for TDM, as if a team can spread out on the high structure and grab the sniper too, it can be near on impossible for the spawning team to get a foothold back into the round.

However on Warzone/Execution it works really well on this map, and the constant new rounds help the gameplay, and help with the new chapter; new situation gameplay, which is what created that original Gears of War online atmosphere experienced in the original game.

So with this in mind, can you think of other game types and maps that are better suited for this kind of application?

This would complicate things if combined with the below point.

 

  • In Gears of War 1 you could choose matches based on the gamemode and the map. It would be great to aboloish gamemode playlists alltogether and select “preferences” instead, and matchmake on those global preferences.

So one example of this would be the game Rocket League. You can select maps, game modes you want to matchmake for from a list. You simply use the tick boxes to select… “ok i want to play either a 1v1, or a 2v2. I want to play this map, this map and this map only. Any of these combinations suits me fine.”

This would be a big change, but effectively resolve all problems encountered with limiting maps, limiting populations in playlists (especially on PC), making achievements difficult to obtain becasue no matches can be found (Warzone for example, my personal fav)

Battlefield’s server browser is basically that. You can select individual maps and modes to show up or group the maps based on the DLC and stuff, there’s even options for the amount of players in lobbies.

Another great example that Gears could take from is Titanfall 2’s Mixtapes. They allow you to choose what game modes you play in matchmaking and if the map is supported, then it’d show up with those game modes.

No option for what maps you’d like to play but it’s still a great addition

 

  • Map Fatigue is real with Rotation. Season Pass is useless.

Many players agree that playing the same maps over and over is not fun, espeically when there are so many that were announced to us that said would be available to us. It seems that priority over map rotation (that nobody really wants) is contributing to misery for a lot of players.

Something needs to change! Especially as it was recently announced there will be no more Campaign content DLC as part of the Season Pass. More reason to feel disgruntled by the SP for many! 🙁

 

Maybe you disagree with opinions spoken here. If so we want to hear about it!

Interesting links:

Pez Radar from The Coalition gives GoWPortal.com a Q&A with questions from the fans!

Controller Mods Starting to Make An Appearance

Gears of War 4 Controller Mods Starting to make an Appearance.

It has recently been discovered and shared around the community about adverts showing modded controllers for Gears of War 4.

Some of the features include: Auto-Chainsaw, “Instant Edge” (which we assume means automatically taking cover?), Perfect Active Reload (because getting these is so difficult). The final mod shows us as Auto-Mark, which is probably the biggest advantage anyone could gain from this mod if it were exactly as it sounds.

Knowing where enemies are at all times is probably the hardest thing to communicate in the game to your team. If you and your team can see visually on the screen at all times where the enemies are, then this is a major advantage that would see abuse and a distinct advantage for somebody.

The truth is; that people who play Gears of War 4 and the rest of the game in the series will still be able to beat you with these mods. Whether they are on console or PC or not, you simply will not beat someone with massive amounts of experience. And there are A LOT of Gears players out there who can do this.

If you believe that buying this mod will help you win at Gears of War 4 you will be sorely dissapointed. Part of the process of enjoying Gears is learning to lose, and understanding why you are not winning the battles you have during the game. Constantly improving your game and removing the mistakes and molding yourself as an evasion and Gnasher pro is not something that will come quickly, and no amount of mods can really help you here, (unless you are playing Gears of War 3!)

If you want to learn the game the correct way, then take a look at our guides and tips for Gears of War 4, and other games in the series. All of these will help you understand the bigger picture of the game; and give you a good strategy to succeed.

If you are really desperate and still think the mod is a good idea, then it might be worth asking a few questions to the company selling these.

  • Does the active reload work for each weapon? – As each weapon has a different active reload time.
  • Will this mod get me banned? – We know that Microsoft has taken cheating and abuse online very seriously in the last couple of years, handing out bans to people.
  • Will it add more satisfaction and enjoyment to your gaming? – This is the biggest question for me; because it is a game after all and the reason we play it is because its fun and it makes our brains work hard. But if you have a mod then you know in the back of your mind that you are cheating, so you will never be as satisfied as someone who doesnt use a mod.

Personally having played Gears of War 1 on a 1.3mb/s connection around 10 years ago, every kill was more satisfying because I knew I was at a disadvantage. It is always fun to challenge yourself, and the only way I can personally enjoy online competitive gaming is if I know I am seeing improvements as a player. Unfortunately there is no shortcut to success in Gears.

[EVENT] GoWPortal’s Midnight Mayhem!

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Event Details

We at GoWPortal have been wanting to set an event up for the #GearsFam for quite some time now and we have now finally made it a reality!
Say hello to… GoWPortal’s Midnight Mayhem!

What do you mean, Mayhem?

When we say Mayhem we mean you will die… ALOT, but you will kill equally as much (If you’re lucky that is).

When
April 1st 23:59 GMT/ 3:59 PST/ 18:59 EST

Event settings

  • Weapons Swaps – EXPLOSIVES
  • Rounds To Win – 2
  • Respawns – 20
  • Execution Rules – On
  • Respawn Time – 5 Seconds
  • DBNO Time – 1 Second
  • Friendly Fire – Off
  • Weapon Tuning – Competitive

Streaming

This event will be streamed over on Beam HERE

Q&A

How long will this event last?
We’re thinking around 3 hours but we won’t end until everyone’s came in and gamed!

Why are you doing this?
We’ve always wanted to do something, we just weren’t sure what.

Will you be doing more things like this?
Hell yeah we do!

Prizes

GoWPortal Tee
————————————————————————————
From MemeFatale (Massive thank you to her):
Brothers To The End pre-order bonus
Zombie JD collection (Zombie JD, Zombie Lancer and Zombie gnasher)
2x 10 of your currency for Xbox Credit!

Will there be prizes?
YES, we’ll release more information on this soon!

How to Join

To join on the day you can send a message HERE and we’ll get you in!

You can view our forum thread HERE

Spotlight: Checkout || GPMG ||’s OSOK Montage

gpmg montage

Another awesome set of clips from || GPMG || showing that Gears UE still has a decent following and dedicated group of players taking what is possible to another level.

Really worth subscribing to this channel if you enjoy some talented sniper gameplay and want to improve your own sniper game. Some of the clips throughout the channel are unbelieveable.

Leave a comment on their channel and support the people in our community.

|| GPMG || Channel
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